Toontown Gets a Silly Surge!
Posted by Doctor Surlee on April 6, 2019 at 6:00 AM
A good day to you, Toons! Doctor Surlee here, returning to my work on the Silly Meter in Toon Hall. I apologize for my absence over the past few weeks. I needed some time to think about the past, the present, and even the future. A great deal has happened as of recent! I can tell I returned on a good week, however, because Toontown's silliness is so far off the charts that our predictions are showing an incoming Silly Surge.
What's a Silly Surge, you ask? Thanks to April Toons Week, silliness has hit an absolute peak! There's so much silliness in the air that a Silly Surge is doubling all Silly Points and reducing the Silly Meter's cool down time. The other Scientoons have done some preliminary study on this matter, and have predicted that this phenomenon will last until the end of April Toons Week. The Silly Meter is already active again, so get out there and earn as many Silly Points as you can before the Silly Surge ends!
In my absence, the other Scientoons have been hard at work, optimizing and tweaking the Meter in the wackiest of ways. Now that the Silly Meter has begun to stabilize, it will require less fine-tuning. However, I did notice a peculiar new button on our Silly Meter analysis tools, one that looked suspiciously like a panda. I pressed it out of curiosity, and lo and behold, Toontown received a major performance boost! As some Toons call it, "much less laggy."
I also briefly spoke to Flippy upon my return to Toon Hall, and told me the Toon Troopers have been working on some great things too. For instance, new signs have been added inside of buildings and flickering has been almost entirely eliminated from streets.
With all that said, I'd like to thank all of Toontown for making the Silly Meter a reality. With the help of every Toon in Toontown, we're fighting back the Cogs and increasing the Silly Levels exponentially. In what feels like a lifetime ago, I never could have dreamed of this plan coming to fruition, yet here we are. From the bottom of my heart... Thank you.
Have an amazing April Toons Week, everyone!
April 6, 2019 [ttr-live-v2.5.0]
• Engine Upgrade! Toontown Rewritten has been upgraded to Panda3D 1.10, the latest version of the technology which powers Toontown.
• Game performance has been significantly improved. Toontown is now smoother than it has ever been, especially on lower end computers!
• Decreased loading time when entering new areas.
• Fix a common problem related to game settings that would crash the game on startup.
• Fixed many miscellaneous crashes throughout the game.
• Corrected various typos in ToonTask dialogue.
• Updated label of the Shticker Book "Options & Codes" page.
• Fixed a bug causing the "Enter" key to stop working after getting a boarding group invite or friend request.
• Boarding group invites and friend requests can no longer be accidentally accepted when pressing the "Enter" key.
• Implemented additional logging to help us balance various gameplay elements in future updates.
April Toons Week
• Silliness is off the charts! The Silly Meter will provide double Silly Points and a significantly decreased cool down time for the rest of April Toons Week.
• Removed random Toon sounds and effects due to community feedback. Some jokes get old after a few years!
The Silly Meter
• Doctor Surlee has returned to Toon Hall!
• Improved appearance of the Silly Reader's "Inactive" state.
• Fixed a bug causing the "Next Silly Cycle" text to fly into the sky.
• Added a message to the Silly Stats page when Loony Labs is still calculating Silly Points.
• Fixed several street crashes related to animated objects.
• Fixed a bug related to the Silly Meter which caused districts to occasionally freeze.
• Fixed a server crash related to the Toontorial.
• The "Items Recovered" screen at the end of a battle will now display how many of each item was recovered.
• The "Items Not Recovered" screen will no longer display items that have already been found.
• When walking into a Cog that a Toon has started a battle with, you'll now join the battle with them.
• Anti-aliasing is now set to "off" by default on fresh installations of Toontown Rewritten. If you're still experiencing performance issues, we suggest going into the Options Menu and disabling Anti-aliasing.
• GUI Animation has been added for almost all in-game pop-ups. This option can be changed on the "Video" tab!
• Improved instructions for the Toon Slingshot minigame.
• Reduced the volume of the Hype Train furniture item.
• Improved Doodle path-finding. They should have an easier time interacting with you at your Estate!
• The streets of Toontown have been given a visual pass to improve consistency and accuracy to Toontown Online.
• Fixed most cases of texture and sign flickering on building exteriors.
• Fixed a longstanding bug that caused certain street signs to disappear.
• Restored tunnel and elevator signs for Cog Headquarters.
• Restored shop signs on the interior of Toon buildings. This is a feature from Toontown Online that has been missing for years, but has finally returned!
P.S. - Doctor Fissionton left this image on my desk, with a note for me to include it in my next blog post... Even after ending all of the anomalies, they just love to watch you solve mysteries. Best of luck solving whatever puzzle they've put together for you. I'm sure they put together something amazing. (And, knowing them, perhaps a bit difficult...)