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Daily Beta Giveaway: Panting and Patience

Posted by Sir Max on May 23, 2014 at 2:00 PM

Hey there... pant, wheeze ...toons. Whew. Hang on, let me catch my breath.

There, I'm good. No - wait... No, I'm good. Yeah. Hi!

Sorry guys, that was a long run. I had to get back to Toontown Central to make this post all the way from Donald's Dreamland. I haven't been granted teleportation access yet, you see. Oh, it's not about the tasks. It's just that they don't really trust me with teleportation after that whole incident with the elephant. Ahaha, that was classic. You should have seen the look on their face! Err- I mean... I'm deeply sorry for those who were squished in the process.

Anyway, good news! No, it's not keys. I'll get to that. Patience!
The good news is that Polar Place has officially opened in the Brrrgh! Even better news: I demolished one of the buildings and put a shortcut to the end of it! No more long runs for me. With all of the toons volunteering for ToonTasks, the demand of goods in the Brrrgh has skyrocketed! We had to open up a whole new street just to hold the shops, who of course will be offering ToonTasks.

Did you know that one of our tester toons, Frequency, has already completed tasks up to the Brrrgh and is on their way for Donald's Dreamland now? There are plenty of others catching up too, but Frequency has taken the lead. It is a dead end street, though. The Toon Council is planning on using the empty area past it for something in the future. I mean, it's not like there are any Cogs past there.

Now it's time for the keys. This one, let me tell you, you are going to be excited for. We're splitting our allotment into two today: The first 10 keys will be going towards the normal feedback question, and today's one is important: "What do you think of all of the ways Toontown Rewritten has been passing out Beta Keys? What can we do to make it more fair, and even more so, more fun?" - You can answer that question on the Giveaway Page.

The other 10 keys, however, are going to be drawn from the entries for the entire week! That means that if you entered every day, you have even greater chances of winning a key. It's just our way of thanking you guys for keeping up with the contests and being so interested in entering them.

Speaking of thanks, here are the rest of the Beta Key winners for today. No, not the release notes. Under that.

May 23, 2014 [ttr-beta-v1.1.2]

• Even more whitelist additions!
• Upgrade a few parts of the Internal Repository for new database handling

• You can now see nametags on the side of the screen during a battle
• Fix a common crash when entering Sellbot HQ and other Cog-heavy areas
• Fix a building crash relating to NPCs

• Polar Place has opened to the public! If you picked a Polar Place task, it can now be completed.

Daily Beta Giveaway Winners:

The people listed below were randomly selected from the entries to win. The feedback question isn't judged for picking winners -- We just want to know how you feel about Toontown Rewritten! The winners are picked by randomness, not the quality of the answers. Head on over here to enter for tomorrow's giveaway!

Yesterday's Question:
"How balanced and fun do you think the battle system is? What improvements and adjustments would you make? What about boss battles?"

1. Vilanova
In my opinion the battle system is alright, but needed to improve some gags like an 8th track or something, and about the boss battles it should be harder and you can get in with more people, and more levels.
2. King Sunnboos
I think the battle system is awesome, I'd not change a thing :)
3. Big Red Dog
While entertaining, I believe Toontown's battle system has always been lacking to some degree. As one might expect from turn-based fighting - given that you have [such a number] of toons with appropriate gag training and laugh points, you're pretty much guaranteed a victory... while tactics do come in to play, they aren't very complex and most new players can pick up on them quite easily. The current system does in fact encourage team work and a level of small level of trust between players, but it offers the community an easy path to 'glory' and is highly chance- or luck-based. "How else would it be done? Are you crazy?" I am crazy, but that's beside the point. I'd love to see a new element introduced: imagine something kind of like Match Minnie.

Say you choose to throw a pie... a word pops up on your screen, and the faster you type it - the higher your attack accuracy; should you fail to type the complete word, you end up with a 25-50% probability. Each gag could easily have its own variance in this regard. This would promote typing, as well as aid in vocabulary development. Anything that lessens the "luck requirement" is fine by me, really.
4. King WildSprinkles
The battle system is perfect! Although what adjustment I'd like to see is new gags and possibly more cogs in a battle. I think there should be a new theme for new bosses, moreover I think it's fine.
5. Quote
The battle system is mostly balanced. The damage depending on the gag used and level, however, is perfect. The only thing that bothered me was the accuracy of the gags which could use some improvement, minus trap of course. I remember losing several cog buildings and battles just because I missed an unusual amount of times. Other than that, the battle system is really fun and unique.
6. Yellow Duck
The battle system is already the best that it can be! I do wish the boss battles were more of a challenge though...
7. Cocoa Marshmallow
The battle system is fine. Though, the frequency of missing to a cog attack is very low. Now, I don't want you guys to make them miss every 2 rounds but at least throw in a few more. On boss battles, i was thinking about getting Birthday Cake instead of Cream Pies on the V.P. I haven't gotten any farther than V.P so i can't say anything about the other bosses.
8. Tankitchaos
Maybe new gags that balance the system more, or more combo gags like lure and trap. For bosses, maybe each playground could have a hard boss you have to kill at the end, maybe solo, or maybe with a friend or something.
9. Alice
I think the battle system is very fun to play and adapt to. I believe an improvement would maybe be the accuracy rates since many of the gags have a high chance of missing. I really like the original boss battles but maybe something could be added to one of them for something new.
10. Dandyglop
The battle system is great. The only adjustment I would make is to put a timer on the VP after the Skelecogs and when the toon is talking about pies so if people are away, it doesn't stop stop active toons.
11. Little Chip Pepperfish
I always enjoyed the battle system. I always thought trap was underused. Maybe it's just me, but being able to get the full amount of gags like in the other gag tracks. As for boss battles, they should be challenging. Toontown should have that challenging aspect to it.
12. Frostbite
I think the battle system has become a little too easy. The VP has become extremely easy and i just wish maybe there would be two different VP's one geared towards the lower level toons, and one that is harder to add more challenge for those who want the old Toontown difficulty back. But if one was harder that would mean maybe the chances of getting a better SOS would increase substantially to compensate for the added challenge.
13. Fangs
I think the battle system, including boss battles are pretty well balanced. Not perfect, but not awful either. After all, you guys are still testing! For some battle adjustments, it would be cool to add more attacks to the cogs. Some cogs have VERY few of attacks. It would be interesting for a new one for a change such as:

- Throw Book (A scrapped idea Disney Planned for an attack)
- Song and Dance (Another scrapped idea from Disney)
I really didn't have many original ideas for the basic battles, but I do have a lot for the boss battles.
You could add:
- A way to train toons to use the crane in the CFO
- Chairman Battle (I'm guessing it was commonly requested in other ones though)
- Can the boss battles be set by difficulty? Easy would be the normal 8 toons in a boarding group, Normal would have 4, and Hard would only have 2. That way, toons can challenge themselves without other toons trying to get in the group.

I would again like to say thank you for making Toontown Rewritten. I have been playing for 6 years and I couldn't stand seeing it close. I hope you guys do great on Toontown Rewritten. I will be looking forward to it when it is open to the public.
14. Jolene Rene
I think it's very fun. Sometimes it was annoying when I would miss 5 times in a row though. Also I wish doodles were more helpful. They are cute but it takes SO MUCH training to make them effective.

15. Princess Rose
I think the battle system is very balanced and plenty of fun. I can't think of any improvements or adjustments. The gameplay videos looked great.
16. Monty Fumblesocks
The battle system is really fun and balanced, but I would let everyone have freedom to run about the battle to throw pies from all directions. Boss battles are fine, I wouldn't change anything.
17. Sir Squishy
I think the battle system is fairly balanced up until the end game. 4 Toons with numerous Unites, S.O.S. cards, Fires and maxed out gags rarely have problems fighting cogs and whenever they do they can just lure and spam toonup until they are healthy enough to continue fighting. I really am not sure how to fix this problem but if there was a possible solution to making battles feel more edgy/risky that would be toontastic!
18. Jake
I enjoy watching the animations, however I think they can be repetitive. Also, I think you should be able to see the cog's levels and names so you can strategically plan out which gag you want to use. Boss battles are fun, but again, get repetitive. One way to fix this is to add some unpredictability, such as instead of the toon at the top giving you away, maybe he stays quiet and you find a way to blow up the cogs without fighting, but later on the VP notices and you have to fight.
19. Doctor Dynamite
I think it was kind of balanced, but for adjustments I would make it much harder. The old Toontown actually posed a challenge and was fun, but now in my opinion it is way too easy.
20. Pedalkunk
I think the battle system is as standard as it gets. It is a really fun battle system, and an idea I have is like maybe victory music when you you beat the cog, and maybe when you go sad dramatic music, kind of like when Slappy Quackintosh went sad.

For boss battles, I think that for the cogs you fight in the boss battles you should make it so that maybe you had a mode you could select at the begining that randomizes the gags you can use each time. For the boss itself, I think you should add more for the attacks. For the VP, I think you should do something like the doomsday event, where the VP has cogs go after you and you pie them, while at the same time focusing on the VP. Thanks for reading my response!


Sorry! Comments are closed.

Peppy said on May 23, 2014 at 2:06 PM
Really good work with the game so far, keep it up TTR Team

Fuzzy said on May 23, 2014 at 2:07 PM
Wow! The excitement is unreal!

Naomi said on May 23, 2014 at 2:07 PM
So excited for Polar Place! I wonder if we'll be able to turn into white toons like in TTO. Congratz to the lucky winners! :D

Sanctuary said on May 23, 2014 at 2:09 PM
Very nice release notes! :)

Boo Boo said on May 23, 2014 at 2:15 PM
I think 'Frequency' deserves a clap for completing these tasks so fast. Very well done sir Toon. Ah yes and Congratulations to everyone who won the beta keys. :)

Ugly Scooter said on May 23, 2014 at 3:03 PM
Toons are so fast, some are just very dedicated at the same time though too. But it is still unbelievable that toons are already so close to entering the Brrrh and Donald's Dreamland...Congrats to those who are that far, and congrats to the beta key winners!

Crazy said on May 23, 2014 at 4:09 PM
Nice Job winners! I am a little shocked that toons like Frequency have been able to make it that far. I am wondering to myself how on earth does anyone manage to beat 20 level four plus story cog buildings so early in beta when it must be REALLY difficult to find other toons of the same level. I guess with the power of teamwork you CAN do anything...

Midnight Shadow said on May 23, 2014 at 5:04 PM
I REALLY like Big Red Dog's idea of the faster you type a word, the higher the attack! Congratulations to him and the 19 other winners!

Fillmore said on May 23, 2014 at 5:19 PM
Wow, Frequency must be really really good! And congrats to the winners.

stryker said on May 23, 2014 at 6:31 PM
I just wanna say, I'm kinda glad that we cant use our "old toons" because now i get to start fresh and enjoy the whole ride again :) very much looking forward to playing once again!

BooBoo Beaniebubble said on May 23, 2014 at 9:11 PM
Congrats to all of the beta winners! Congrats also to the TTR team for making such great progress, it's exciting that Polar Place is up and running...WTG!

Purple Kit said on May 24, 2014 at 12:17 AM
Oh poor Sir Max! He has such a hard time around here, so many limits for him! You should go rest now before you have to run to the other side of Toontown again!

The Spoon Toon said on May 24, 2014 at 1:19 AM
Polar Place, huh? Of course nothing bad will happen there, the Cogs won't even dare to touch the street's end.. Or will they?

Abigail said on May 24, 2014 at 7:35 AM
Good job to the winners! Thank you TTR Team for all of your hard work!

Sapphire said on May 24, 2014 at 10:10 AM
Keep it up TTR team. I kind of agree with Stryker. Thank you guys so much for opening TTR. I was heartbroken when it closed.

Sir Night said on May 24, 2014 at 10:39 AM
Wow, toons work so hard and so fast! How is Frequency already in Donald's Dreamland? Nice work Frequency, and congratulations to the Beta Key winners!

Lavendar said on May 24, 2014 at 12:37 PM
I cant wait for this! I'm so excited for everything! Keep it up TTR Team! We are almost finished! Although some people have experienced lag I heard. So try and fix that. Anywho, thanks! And keep up the good work!

softballtoon16 said on May 27, 2014 at 4:37 PM
I think the boss battle are very awesome and already the best but I think there should be a mode that customizes the gag you use each time I think you should add more gags for the attacks and I think you should make the boss battles more challenging for the user

Cupcake Cutie said on May 28, 2014 at 1:32 PM
Oh, Sir Max! I love your sense of humor. Can't wait for Polar Palace! :)

Good Ol' Dizzy BananaGoose said on May 28, 2014 at 3:38 PM
I love all the ideas. Especially the "harder fights" ones. Personally, I think the battle system is a bit... what's the word... Repetitive. There are some ways to eliminate all cogs, such as the 3 fog horns, one elephant trunk. There should probably be more of things like that, rather than a promised victory. Really, anyone could use random gags, and still claim victory, and I get that that adds some variety, and I get that some toons aren't as "maxed out" as others, but you get the point.
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